soccer player
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FIFA: Unified Faithfulness Evaluation Framework for Text-to-Video and Video-to-Text Generation
Jing, Liqiang, Lai, Viet, Yoon, Seunghyun, Bui, Trung, Du, Xinya
Video Multimodal Large Language Models (VideoMLLMs) have achieved remarkable progress in both Video-to-Text and Text-to-Video tasks. However, they often suffer fro hallucinations, generating content that contradicts the visual input. Existing evaluation methods are limited to one task (e.g., V2T) and also fail to assess hallucinations in open-ended, free-form responses. To address this gap, we propose FIFA, a unified FaIthFulness evAluation framework that extracts comprehensive descriptive facts, models their semantic dependencies via a Spatio-Temporal Semantic Dependency Graph, and verifies them using VideoQA models. We further introduce Post-Correction, a tool-based correction framework that revises hallucinated content. Extensive experiments demonstrate that FIFA aligns more closely with human judgment than existing evaluation methods, and that Post-Correction effectively improves factual consistency in both text and video generation.
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Better Think with Tables: Leveraging Tables to Enhance Large Language Model Comprehension
Oh, Jio, Heo, Geon, Oh, Seungjun, Wang, Jindong, Xie, Xing, Whang, Steven Euijong
Despite the recent advancement of Large Langauge Models (LLMs), they struggle with complex queries often involving multiple conditions, common in real-world scenarios. We propose Thinking with Tables, a technique that assists LLMs to leverage tables for intermediate thinking aligning with human cognitive behavior. By introducing a pre-instruction that triggers an LLM to organize information in tables, our approach achieves a 40.29\% average relative performance increase, higher robustness, and show generalizability to different requests, conditions, or scenarios. We additionally show the influence of data structuredness for the model by comparing results from four distinct structuring levels that we introduce.
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Why Soccer Players Are Training in the Dark
I stand in the darkened silence of a rectangular chamber, 8 meters long and 6 meters wide, balanced on the tips of my toes. On the wall in front of me are the outlines of two circles. Beyond these walls is an enormous insulated hangar decked with artificial grass and filled with highly paid professional soccer players. I brace, as though waiting for the Death Star to ready its superlaser. I turn, and it takes another two touches before I've brought the ball fully under my control. A professional player would have managed it in one, and would have done so without making a sound.
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Action valuation of on- and off-ball soccer players based on multi-agent deep reinforcement learning
Nakahara, Hiroshi, Tsutsui, Kazushi, Takeda, Kazuya, Fujii, Keisuke
Analysis of invasive sports such as soccer is challenging because the game situation changes continuously in time and space, and multiple agents individually recognize the game situation and make decisions. Previous studies using deep reinforcement learning have often considered teams as a single agent and valued the teams and players who hold the ball in each discrete event. Then it was challenging to value the actions of multiple players, including players far from the ball, in a spatiotemporally continuous state space. In this paper, we propose a method of valuing possible actions for on- and off-ball soccer players in a single holistic framework based on multi-agent deep reinforcement learning. We consider a discrete action space in a continuous state space that mimics that of Google research football and leverages supervised learning for actions in reinforcement learning. In the experiment, we analyzed the relationships with conventional indicators, season goals, and game ratings by experts, and showed the effectiveness of the proposed method. Our approach can assess how multiple players move continuously throughout the game, which is difficult to be discretized or labeled but vital for teamwork, scouting, and fan engagement.
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La veille de la cybersécurité
A team of researchers at Google's Deep Mind London project, has taught animated players how to play a realistic version of soccer on a computer screen. In their paper published in the journal Science Robotics, the group describes teaching the animated players to play as solo players and also in teams. For several years, robot engineers have been working diligently to create robots capable of playing soccer. Such work has resulted in competition between various groups to see who can devise the best robot players. And that has led to the creation of RoboCup, which has several leagues, both in the real world and simulated.
Watch how an AI system learns to play soccer from scratch
A team of researchers at Google's Deep Mind London project, has taught animated players how to play a realistic version of soccer on a computer screen. In their paper published in the journal Science Robotics, the group describes teaching the animated players to play as solo players and also in teams. For several years, robot engineers have been working diligently to create robots capable of playing soccer. Such work has resulted in competition between various groups to see who can devise the best robot players. And that has led to the creation of RoboCup, which has several leagues, both in the real world and simulated.
Perceptron: AI that feels pain and predicts players' movements – TechCrunch
Research in the field of machine learning and AI, now a key technology in practically every industry and company, is far too voluminous for anyone to read it all. This column, Perceptron (previously Deep Science), aims to collect some of the most relevant recent discoveries and papers -- particularly in, but not limited to, artificial intelligence -- and explain why they matter. This week in AI, a team of engineers at the University of Glasgow developed "artificial skin" that can learn to experience and react to simulated pain. Elsewhere, researchers at DeepMind developed a machine learning system that predicts where soccer players will run on a field, while groups from The Chinese University of Hong Kong (CUHK) and Tsinghua University created algorithms that can generate realistic photos -- and even videos -- of human models. According to a press release, the Glasgow team's artificial skin leveraged a new type of processing system based on "synaptic transistors" designed to mimic the brain's neural pathways.
AI on the Ball: Startup Shoots Computer Vision to the Soccer Pitch
Eyal Ben-Ari just took his first shot on a goal of bringing professional-class analytics to amateur soccer players. The CEO of startup Track160, in Tel Aviv, has seen his company's AI-powered sports analytics software tested and used in the big leagues. Now he's turning his attention to underserved amateurs in the clubs and community teams he says make up "the bigger opportunity" among the world's 250 million soccer players. "Almost everyone in professional sports uses data analytics today. Now we're trying to enable any team at any level to capture their own data and analytics, and the only way to do it is leveraging AI," he said.
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